Tutorial Details
- Requirements: After Effects, Cinema 4D, AEtoC4D Script, and the new CameraTracker.
- Difficulty: Beginner
- Run Time: 20 min
Final Product What You'll Be Creating
In the AE Part 1 of this 3 Part Series we will learn about The Foundry’s new CameraTracker, We’ll look at how it can be used to extract 3d data from shots, which can assist us in placing 3D assets into scenes. Additionally, we’ll cover how to use the AEtoC4D Script to export our 3D data to Cinema4D.
For Part 2, head over to CGtuts+ where we’ll export our scene to Cinema4D so we can build the 3D lightrays in true 3D space.
Tutorial
Download Tutorial .flv
File size 162MB


very nice done!
wow….. This is great
looks good, but that camera movement was way too simple. actually test the plugin to see if it can handle more complex moves.
Cool but the shot was WAAAYYYY too easy to track and could be done even without tracking !
Everything can be done without tracking ;d
Right on, Marc. Thanks for that sneak peak. Should be an interesting plugin to play with.
So gonna cop this if its not more than pfhoe track… >:)
This looks like a promising alternative to some rather expensive softwares… Is there a way to export to 3Ds Max?
Yes there is. There are a couple scripts to export 3D parameters to programs like Maya and 3DSMax. Try this one:
http://www.aenhancers.com/viewtopic.php?f=3&t=991
hey Marc when i go to the link you gave me for the 3DSMax script, when i hit the link to download it from the forum all i get is a page full of weird text..help?
Ah yes I see.
Right click, and save file as, or save link as.
It will save it as a .jsx file
Try that!
Thank you very much Marc!
there are some nice compositing tips. But i am not sure about the 3D Data translation to C4D. It seemed somehow to be offset. After you imported the 3D Render it clearly didn´t fit exactly. Do you think this is an user or application error?
illd,
I understand your concern. It’s a bit of both application and user. The thing you must understand that these precise cross overs can be off by only 5 or so pixels, with will result in it looking imprecise. For instance: The trackers could have been tracking the backside of the window sill, or the front, or maybe on the wall RIGHT at the intersection. This variance can make it hard to recreate a scene EXACTLY the same. I also didn’t do any type of lens correction to take away lens distortion, this VERY well could have played a part as well. The bottom line is, it’s hard to get things PIXEL perfect exact unless you place your own tracking markers. In this case when working with flexible things like light it is good enough even though it was off by 5 or so pixels.
Hope this was helpful, thanks for watching!
Marc
Hey Marc,
that makes sense. Thanks for explaining. I just dl a demo of the tracker and will give it a try with a free camera move…
Yes, nice overview, but i want to see how it holds up when tracking a free camera move, preferably with lots of detail, like a nature scene.
I’m sure it would work great. The biggest thing is getting the most parallax possible, and cleaning the bad tracks.
Cool!
My point cloud looks really blocky. I’m running CS5.5 on mac. Any Ideas guys?