“Dominoes” CameraTracker and Cinema 4d Case Study – Day 2

“Dominoes” CameraTracker and Cinema 4d Case Study – Day 2

Tutorial Details
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Final Product What You'll Be Creating

In this tutorial we’re going to go over the principle functionality of CameraTracker from The Foundry, learning basic workflow, optimizing results, aligning the ground plane and exporting this data from After Effects to Cinema 4d.

After exporting the data to Cinema 4d we will add some dynamic simulations that will interact with the background footage. I’ll show you how to light the scene with a self-made HDRI and render it out to composite back in After Effects.


Tutorial

Download Tutorial .m4v

File size: 160 MB

Tags: 3d to AE
  • Matze

    Hi there, I like this tutorial, but it’s obviously inspired by The Foundry’s Kronos Retimer Video ;)
    The only thing I don’t like is, that the render output looks very CG

    • Owen

      You do know it’s the same guy, right?

      • Matze

        oh, my bad :)

  • somebody

    is there some way to do it in 3ds max