Compositing A Sci-Fi Gas Refinery Scene – Tuts+ Premium
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Compositing A Sci-Fi Gas Refinery Scene – Tuts+ Premium

Tutorial Details
  • Requirements: After Effects and Premium Source Files
  • Difficulty: Advanced
  • Run Time: Part 1 - 31:13 min, Part 2 - 32:28 min, Part 3 - 26:53 min
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Final Product What You'll Be Creating

In this 3 part tutorial, we’ll take a look at compositing this “Sci-Fi Gas Refinery”. The shot is completely CG and contains no live footage elements. Using photographic layers, 3D renders and effects, we will explore the process of compositing the shot to read as live footage. Techniques include; color correction, blur effects, layer-blending, matting, RPF channel extraction, camera parallax and atmospherics, just to name a few…

Although not included in the video tutorial, the source files even contain chromatic aberration and optical distortion, for added realism. The source files also contain all of the rendered 3D layers needed for the composite, which allow you to experiment using your own creativity and imagination… Enjoy.


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Dave Scotland is dave_scotland on Activeden
Tags: Premium
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Discussion 8 Comments

  1. Daniel says:

    Could this be done in nuke??

    please we need some nuke tuts!!

    • jamson says:

      You’re not alone man, i’m dying for some nuke tuts that aren’t just from the foundry :( – have tried looking at fxphd.com? Though i really wish there were an andy k for nuke.

  2. Anthony says:

    Looking forward to this but i think it needs a bit more depth like camera shake or some movement.

    • Adam says:

      No camera shake. It’s overused.

      I would use a bit more motion blur and some snow flakes/drops on a lens.
      Good outcome!

    • John says:

      Camera shake should only be used when justified by whats happening in the scene or by the narrative of the story. This scene is clearly an “establishing shot” and as such it’s purpose is to establish the location and setting.

      What I like about Dave’s tutorials is he provides assets which are very hard to come by. I’m not a 3D person so designing and creating these passes would take me for ever. He even states, during the tutorial, that he wants people to use the assets in an “original and creative” way.

      Adam has the right idea although rather than suggesting to Dave to add various elements, he wants you (the artist) to add or try as much as you can to both learn and achieve an alternate product.

      Great tutorial. Keep them coming Dave!

      • Arvin says:

        Camera shake would be weird on this shot but it would definitely have been better if there was a 3d camera move of any kind (even the camera moving laterally would add a lot, though a push-in or pull-out would be even better). As it is it feels really static even if it looks pretty good.

  3. Ricky Sandhu says:

    Have you ever thought about using a compressor, mic pre or a maximizer on your vocals? It’s so hard to hear you, let alone understand. If you consider yourself professional, keep come off pro from all ends. Watching you video is soo hard without adequate volume levels. As for AETuts, you should set a minimum DB level for video vocals as one of the requirement. Just my 2 cents. Thanks!

  4. Benjamin Mutton says:

    Slight overkill on the premium content guys…

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