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You may know how to Bust a Move, but the real question is can you Match a Move? In Day 1 of this two part tutorial we’re gonna start by looking over the interface of PFhoe and explain how to get a basic Match Move. From there we’ll bring the camera solve into AE to see what we can do with it. Day 2 we’ll head over into Illustrator and 3ds Max to generate an extruded logo and finally bring it all back into AE for the final composite.
Requirements
- Pixel Farm’s PFhoe You can download a trial version here.
Preview
Want access to the full AE project files and assets for every tutorial on Aetuts+, including this one? Join Ae Plus for just $19/month. You can view the final effect preview video below.
Download Preview .flv
File size 7.5MB
Tutorial
Download Tutorial .flv
File size 420MB




Very nice
nice!
Great tut indeed but please reduce the size of it. I am begging you. 420mb?
Some of us live in unfortunate countries that download limits per month. please consider next time! Thanks
Really usefull!
Great Tut man!
Nice one i love it
Very large tutorial
but I’ll download it. I hope it’s useful
sick!!!
Sweet another must know technique
thanks for the effort !
great great stuff! been tryn to understand how to create this kinda of tracking thank you! cant wait for part 2! : )
Nicely done, Adam! Pfhoe is a great low cost solution for those wanting to add match moving to their repertoire.
Your renders really sucks, why are they so flickery
cuz your computer probably sucks
Sure, so the quality of a video is based on the viewers computer? Ever heard about bad renders?
So often do I see this effect gone wrong. This was VERY well done and very professional! Hats off!
Are you using PFHoe or PFHoe Pro?
This I am using PFhoe Pro, but I’m pretty sure everything I did in this tut could be done with PFhoe as well… you’ll have to check the website to make sure: http://www.pfhoe.com but I think the Pro version allows for more exporting to additional software choices.
wats d difference of pf hoe and pf track?
pfthoe doesn’t do certain formats. pftrack has a lot of advanced tweaking.
awesome tut – looking forward to part 2 and the 3dsMax integreation
Fantastic Tutorial. Thank you so much for this. I’ve been trying to learn 3d camera tracking myself, and there’s not much info out there about it.
Thanks for the credit Adam, You’ve created a terrific tutorial. Good job on the attention to all the details of PFHoe Pro. Way to track man
pretty cool. I liked a lot.
WOW!!… THANKS YOU SOOO MUCH!!
Very useful. Lots of thanks.
This is something i’ve been wanting to try for a long time, so this tutorial comes in very handy!
Thanks man, and great examples.
Thanks!
Pretty cool mate! With your masking though, couldn’t you have just created a new 3D solid, moved it to where the pole should be, and mask it once? Then you would probably only need a couple keyframes for the slight perspective shift.
You could then use that layer as an alpha inverted matte for your particles. Just a thought
I’m gonna guess that the file size is a result of the real life footage of you talking, right?
Anyway, this tutorial was great, and the end result and techniques are definitely something I’d look forward to using.
Regards,
≈Roy
Very Good! excelente. tank´s boy.
Venho apredendo muito com os tutoriais,
Agradeço a todos pelo trabalho.
Actually you SHOULD shoot a lens distortion grid before every matchmoving shot you shoot. At least every time you change the focal length of the lens.
Great tut, just one question, how did you export that mask you built in AE? Is it just a movie file(AVI, Quicktime?) and Pfhoe reads it as a mask or is it a specific render type?
Yeah, I just created a white solid, then dropped the opacity to 0 and began keyframing my mask with the movement of my subject. When it was all done, I brought the white solids opacity back up to 100 to see this new shape that was over the action I wanted to mask, then I just created another black solid and dropped it behind the white one.. you could also use Generate:Fill on your footage. Then render out like a normal video. PF hoe will view it as a matte.
what a different with PFtrack ?
huge but useful. thanks
hahaaaa
Peter Fox
few people have the charisma it takes to make a good and interesting tutorial. Mr. Kramer is one of those people, and i believe now that Mr. Miller is also in that crowd. keep the tutorials up, theyre very good.
I can’t get it to inport. When I go to the load footage it won’t inport. Any idea what the problem could be?
Thanks
I have sometimes null objects jumping / not matching perfectly; how do I fix that?
A null is created from each of your tracker points, so if you have a faulty tracker point, it’ll create a jittery null… go back to PFhoe and delete that point and reanalyze.