Enter A 3D Samurai Chamber – Day 1

Enter A 3D Samurai Chamber – Day 1

Tutorial Details
  • Requirements: Just After Effects... enjoy!
  • Difficulty: Intermediate
Download Source Files

In this tutorial, we will build an entire 3D samurai chamber entirely within After Effects. From there we’ll animate a camera to fly through it as we light the whole scene. Finally, we take a look at depth of field. So there is a lot to cover!


Preview

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Tutorial

Download Tutorial .flv

File size 332MB

  • chetan

    that looks good.. but i guess i have idea how to do it. even though i ll watch it to know few tips. 1st comment!

  • James Dale

    Hello, Good tutorial and some really useful tips on top of the stuff I already know. However it just seemed to go on for ever and ever, maybe that’s just me. Despite the time issue it was very useful indeed, especially for people who are new to AE and want to create something with out all the expensive plug-ins and just use AE. Also it was very descriptive, very good!

    Keep up the good work:D

    James

  • Dan

    Beautifully done.

    Thanks

  • http://www.arvinbautista.com Arvin Bautista

    While I didn’t see anything in the preview that I didn’t already know how to do, it was an incredible epiphany for me when I realized that I could build fully lit, 3D rooms in AfterEffects. I hope this inspires users who were like me some 3 years ago to move forward and embrace how powerful of a program AE is.

  • Billy

    I think this looks very interesting. I don’t know about the samurai himself, but the entire scene looks well prepared. I will be checking this out. I think this might be the first tutorial I will have taken time to actually watch in probably 2 months. Been pretty slim pickins’ ’round here. Nicely done!

  • http://www.myinfernal.com Marck

    I will say it is ok in general, it contemplates a bunch of good tips for newcomers like myself, but then regarding to the scene as a whole, realistic details are lacking for me, like the fact you used a rock wall for your openeing window and is not something typical of Japanise culture from the time you are trying to portray, also think the roof should be a bit lower when it comes to dojos and Japanise houses and in the end I should have picked a better armor, something with more volume and more murky, but then thats only my opinion… fun to watch!! thumbs up!

  • http://www.noisejunkies.net Rafael Guerra

    This is definably a step in the right direction. I havent been so excited for a tutorial in a long time…I am going to watch now, but the outcome is already pretty inspiring! Excellent job.

  • http://www.tophateffects.com Ran Ben Avraham

    Very nicely done!

    although i did accepted him to open his eyes or do some other fast movement in the and.

  • http://www.3lmkshoof.com ahmad

    Very nice tutorial, thanks.

  • IanJ

    Wow… tough audience to please.

    I thought it was a good TUT Adnan, nice watching your method, i have built a 3d scen before but never thought of doing a basic map like that… which now seems an obvious way to maintain youre proportions… my first 3d scene became unworkably large doing everything by eye without such a simple guide!

    I’m looking forward to episode 2, being self taught mostly lighting and camera can often be my downfall

    thank you!

    IanJ

  • frankyframe

    you should work with undercomps for keepin it clear.

    • ianJ

      Whats an undercomp? is it like a precomp? I definitely thought there were quite a few instances where some precomping would have saved him some time and giving it a little more order

  • Void

    Theres a little error on ur vid, at 10 seconds in behind the right pillar u can see a second of video or sumin on the wall.

  • merve

    very good tutorial. thank you..