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Aetuts+ Hollywood Movie Title Series – Cars 2 Modeling Part

Aetuts+ Hollywood Movie Title Series – Cars 2 Modeling Part

Tutorial Details
  • Requirements: After Effects and Cinema 4d
  • Difficulty: Intermediate
  • Run Time: 41:14 min
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Final Product What You'll Be Creating

This entry is part 19 of 30 in the series Hollywood Movie Titles

Continuing our Aetuts+ Hollywood Movie Title Series, today’s tutorial will explain how to make the Cars 2 flying logo style. In this first part of the tutorial, We’ll be taking you step by step to create the modeling of all the elements that make up the logo in Cinema 4d.


Tutorial

Download Tutorial .mov

File size: 405 MB

Series Navigation«Aetuts+ Hollywood Movie Title Series – Captain AmericaAetuts+ Hollywood Movie Title Series – Cars 2 Styling Part»
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Discussion 10 Comments

  1. magicman says:

    Damn. Another great tutorial by you – and I just cancelled my subscription three days ago!!! I’ll have to start from scratch.
    I must be getting used to listening to your computer-generated voice, or else you have tweaked it a bit – it seems easier to understand now. Good work.
    Question: When you originally started to plan this tutorial, how did you capture the scale relating to the different pieces of the logo? Do you freeze-frame the original logo photo, then somehow trace them in illustrator? Can you briefly explain this start-up procedure for us? Thanks.

    • Author

      Hi Magicman,

      I’m glad you liked the tutorial.
      To draw the logo Cars 2, I imported on cinema 4d, the last frame of the image of the original video as wallpaper. In the front view, by: edit> configure, and in the “Back” panel > import image.
      I used the drawing tools 2d, directly on cinema 4d to trace the outlines of the letters.
      Obviously, the same for the inside.
      As you already know, all the parts of the letters are open paths, to get the result through the Loft Nurbs tool.

      I wait you for the next tutorial: Thor in December ;)

      • Magicman says:

        Ciao Antonio,

        Before you answered my question, I had imported a ‘Cars 2′ jpeg into Adobe Illustrator to do the same thing. I only created the “V”, then imported it into C4D, but it seemed to work fine…

        The ‘drawing tools’ you refer to in C4D, are they the suite of ‘Spline’ tools, or am I missing something else??

        Thanks again.

      • Magicman says:

        PS

        As you know, a lot of your fans wanted your illustrator file for your “Harry Potter” tutorial. I have created a very poor version of yours for your supporters. Here it is…

        http://www.workaholics.ca/missing.html

        …yes, the HP and Legend tutorials were difficult to follow along with the AI – C4D file. One comment that someone mentioned made a lot of sense to me. Create the letter “I” in AI and then create an offset of the same path.(four points each) Import the file into C4D and play around with it with Loft Nurbs et al…

  2. Likwifi says:

    Pls make paths in illustrator once

  3. Likwifi says:

    Thx Antonio , when i post this comment im trying to do that paths many times in illustrator and final result is wrong , then i try to do paths in C4d and all works , thank you again for great tutorial.

  4. Kasimir says:

    Hi, great tutorial!

    One question, is the background painted glossy car metal also created in Cinema? Love the small dots and reflections, looks so real and you can see the layers of varnish and paint etc. If it’s a photo, any suggestions how to make a texture like that in Cinema?

    Thank You!

    BR. Kasimir

  5. Bobby says:

    Hi Antonio,

    Very good tutorial, but I am surprised that no-one has asked this question.

    Your mechnical “gears” animation, did you make that? If so can you give us clues on how you made it? It is synced perfectly with the ’2′ and the ‘V’ animations…

    What can you say about it?

    Thank you,
    Bobby

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