Back N Forth is a free sine wave generator preset for the position, scale, and rotation in every axis of your objects inside of After Effects…
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Back N Forth is a free sine wave generator preset for the position, scale, and rotation in every axis of your objects inside of After Effects…
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Daniel Gies posted 8 videos so far in his free series on character animation in After Effects. He discusses bones for puppets, sliders to control a rigged character, rigging multi-layered characters (in 3 parts), rigging clothes, and basic head rotations using 3D layers, distortion mesh & expressions in After Effects.
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In a tutorial hosted by Greyscale Gorilla, Sebastian Bap shows you how he made the “follow arrow” effect in his popular animation Make It Better. Sebastians uses expressions in After Effects in this tutorial, which you can find by clicking the link below to Greyscale Gorilla, which has many other resources.
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Angie Taylor has a 3rd tutorial, Control Layers in Adobe After Effects for character animation, from her inexpensive introductory training set 2D Character Animation in After Effects.
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In this tutorial we will be stepping through the process of animating an audio voice-over using mask-driven lip sync animation in After Effects. We will setup the project using phoneme mouth shape reference and various teeth and tongue layers. We will then animate the voice-over using a fluid, organic animation technique. Finally, we’ll look at how to take a master render of the animation into 3D and map it onto a 3D character, using various material techniques…
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This is part 2 of this very comprehensive tutorial where you will learn how to rig and animate a character using a combination of Illustrator, Photoshop and After Effects and create an incredible, cinematic odyssey piece.
Part 2 breaks down the compositing techniques used in all the shots.
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In this massive 2 part tutorial you will learn how to rig and animate a character using a combination of Illustrator, Photoshop and After Effects and create an incredible, cinematic odyssey piece.
Part 1 covers pre-production techniques, workflow overview and creating and rigging the character. It also covers creating the star field background and creating the eye close-up.
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It’s easy to get excited over the latest plugin or technology, but that inevitably leads to stuff that all looks the same. So to get something new and original, sometimes you just need to go Old School! Before computers, the way to produce type animations was to get creative with some props and a camera. Lloyd shows us how to use some reflective paper and a camera to capture some very fresh type animation. Of course he will also show you how to use After Effects as a finishing tool to bring it all together; this is Aetuts+ after all!
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