AEFlame Plugin
Dec 16th in Plugins by Drew DavisonAEFlame is an Adobe After Effects plug in that allows you to create and animate cosmic recursive flame fractals. It was written by Scott Draves originally and ported to After Effects by Drew Davidson. This source code was in turn ported to the Macintosh platform by Evan Wies. The animations in the gallery were created by Rumi Humphrey using AEFlame.
File Type: Preset
After Effects Version: After Effects 4 or higher












User Comments
( ADD YOURS )Josh Drake December 18th
Looks really great! Can’t wait to try it out on some new projects that I have in mind.
( )Tom Howe December 21st
Have people had luck installing this on macs? I’ve put the file in CS3’s plugins folder and had no luck finding it in AE after relaunching it.
( )Lloyd Alvarez December 21st
Here’s a post from the Adobe Forums regarding AEFlame and CS3:
Aaron Cobb – 6:38am Sep 29, 08 PST (#3 of 3) Edited: 29-Sep-2008 at 07:40am
Are you using an Intel Mac? I suspect AEFlame worked in AE 7 because both AEFlame and AE 7 must run under Rosetta. You might be able to get AEFlame to work in CS3 by forcing CS3 to run under Rosetta, as well. To do so, select the AE CS3 application, do a Get Info (command-i) and, under the General section, check the box labeled “Open using Rosetta”. Just be aware that AE CS3 will run more slowly and might be less stable under Rosetta (though probably no more so than AE 7 did).
It’s also worth noting that this trick won’t work with AE CS4 when it is released, since CS4 will not be compatible with PowerPC chips.
( )Tom Howe December 26th
Thanks for the quick reply – I reckon it’s best to leave this alone – I have to run my old Cubase on rosetta and it’s prone to crashing a lot.
( )keys January 12th
it doesn’t work with AE CS4?
( )Ahmed Mohsen January 24th
this is awesome 3D effect
( )keep up the good work
http://motionsociety.com/blog/