Aetuts+ Weekend Workshop #6 – “Genuine 100% Fake World War II Footage”
tuts workshop

Aetuts+ Weekend Workshop #6 – “Genuine 100% Fake World War II Footage”

We’ve recently started a new weekly community project where we’ll be posting a video created by one of our wonderful readers, then ask you all to offer constructive feedback on the work. It’s a great way to learn more about video, express your viewpoint, and have your own content critiqued! Submit your own videos at the bottom.


Quick Ground Rules

  1. Play nice! We’ve deliberately chosen videos that aren’t perfect, so please be constructive with any criticism.
  2. Feel free to offer any type of advice – movement, lighting, color, pacing, etc.
  3. You can also link to videos that you feel offer a great example of this type of content done exceptionally well.

Without further ado, here is this week’s candidate for critique!


“Genuine 100% Fake World War II Footage”


Story Behind the Project

I was recently kicking around a project with a friend of mine and it turned out one thing we would need would be footage of some B-17 bombers dropping some objects from their bomb bays. One way to go about it, of course, would be to get some old stock footage of some bombers flying and composite in what we needed to be dropped. Then, I got to thinking how cool it would be to make my own World War II footage from the ground up.

I’ve just started learning Vue, and thought it could give me some great landscapes to fly over, as well as a realistic cloud cover near the bombers. So, I decided to do a little test project to see how feasible it would be.

I opened up Vue and went to work. I set up a simple Standard Terrain and used a material that gave me grassy fields at lower elevations and rocky mountains at higher elevations. I wasn’t really too worried about the resolution as it would be far below and I knew I would be somewhat destroying any sharpness later on in After Effects to give it the old time look. Next I set up a low layer of clouds at about 1000 meters. I should mention I tried to keep everything real world scale in this project. Finally I set up another layer of clouds just over 5000 meters. These clouds would be pretty much the same elevation as the bomber squadron. I saved the scene and opened Cinema 4D.

In Cinema 4D I opened the Vue file and the atmosphere and terrain loaded up. I had previously downloaded a free 3D model of a B-17 bomber, so I imported that in, scaled it real world size, and did a couple simple modifications. The wheels were deleted, and I cut out some bomb bay doors from the underbelly of the plane. Shifted the axis points so I could animate the doors opening. Next I animated the propellers. Did a couple quick previews to get a camera position I liked and was almost ready to do my first shot. The only remaining thing to do was to duplicate the bomber 12 times and make a squadron. After looking up online how a 12 plane “combat box” of B-17′s was aligned, I did the alignment, then grouped them all under a null object and animated the null moving forward at an altitude of 5000 meters. I preferred duplicating and grouping the planes rather than using a Cloner Object with a Grid Array in this case. Just personal preference on that. I set up a little camera movement across and ahead of the formation and rendered it out at 480×270.

Brought the animation into AE and set up a 1920×1080 comp. Upscaled the animation and got some nice softness to the footage. Applied some ReelSmart motion blur, a tiny amount of Fast Blur, and then went to Hue/Saturation and desaturated it. On top of that layer I added an Adjustment Layer and added BCC Film Damage. Lowered the opacity of the Adjustment Layer to about 20% and things were looking pretty good, but still a little too “clean”.

One thing I had noticed when looking over old WWII footage of bombers in flight was that a lot of times the sky was so bright, they had to dial down the iris so everything but the planes wasn’t blown out. This usually resulted in the planes being a little darker. I dragged the comp i had just made into another comp and applied Brightness/Contrast to it, leaving the brightness about the same but upping the contrast to about 50%. Next I made an Adjustment Layer and applied a small bit of grain to it. It was now just about how I wanted it, but the animation was still a little too smooth to look real. At that point I went back to the comp and applied a Wiggle expression to get a little vibration going. After fiddling with the settings for a bit, it looked good. I enabled motion blur to the comp and checked on for the footage comp.

I love World War II movies and documentaries, so this was a really fun thing to do as well as a great learning experience for integrating Vue into my workflow.

After that I just basically did the same thing for all the other shots, just changing camera positions in Cinema 4D and rendering out the animations. In some of the later test shots near the end I rendered a Depth Pass out of Cinema and brought it into AE and used the Lens Blur effect to get a little depth of field on the shots. Also, I bumped up the output to 960×540 for the closer bomber shots. For the bombs falling I modeled a simple bomb in Cinema, applied a Rigid Body tag to it, duplicated it about 30 times and set keyframes for them to enable and fall out the bomb bay doors. I originally tried them in a Cloner Object but they all fell out at once, looking like a huge brick of bombs falling. After some unsuccessful attempts to change this behavior I just went for the individual bombs falling and it worked out very well.

Overall I considered the experiment a success. There’s some small errors in there, especially in the first couple shots, but since this was a test I didn’t really feel any need to go back and correct them. I love World War II movies and documentaries, so this was a really fun thing to do as well as a great learning experience for integrating Vue into my workflow. Cheers!


Please let us know what you think in the comments – how would you have approached this project or done things differently?

Interested in submitting your own video? You can do so here!

Adam Everett Miller is everettoptions on Videohive
  • http://vfxbyjames.info James Whiffin

    Generally it looks very good. Two things I think could be improved would be less blur and more dust/grain for the old film look. Also the first shot when the planes drop their bombs, the angle appears too high, like they are climbing.

  • http://expo77.com Ardin Lalui

    I think you could shake the camera less and use less grain etc. The planes are convincing, the scenery looks good, I don’t think you have to disguise things so much with all the dust and noise.
    Great work!

    • Spencer

      I disagree here. I think the grain and shake is great – only other thing I’d suggest is some cuts and hair on the film. Check out some plug-ins for that, I believe Red Giant definitely has something (part of the Magic Bullet line).

      Only other thing I’d ad to your footage is a LOT of diffusion. These old cameras and lenses definitely tended to throw light around… Just put a glow on there below all of your dirt and grain, set the radius to like 150 and changed the blending mode to screen. Something like that should do the trick!

      The last thing is that some of the planes looked a bit too shiny. They would be quite a bit grungier and less reflective than that (in my mind anyway). I feel like when I saw planes of that era they were more of a roughed up matte finish… but then again that’s just what I remember, I have done no research.

      As it is now I’m sure you could convince the average audience!

      - Spencer

  • Hugo

    Hi,

    One thing I noticed is that the mountains and the city at the end don’t really look realistic. I guess you could have done that better. Other than that, you could indeed improve the grain. Great job anyway!

  • James

    Speaking purely from a war-nerd point of view (you’re way ahead of me on the video editing part) but that’s probably three times as many bombs as a B-17 would carry and they’re probably a little small and are released too fast. That looks like the sort of load a Cold War B-52 would drop which is a much, much bigger plane.

    Also the shot from about 3 seconds looks like the only way it could be taken would be from inside a plane flying just beneath them – it doesn’t look realistic if it’s intended as a shot taken from the ground. Maybe some kind of frame around that shot would be good, as if it was filmed through a small, thickly plated, dirty window.

    Other than that it looks great, some of those shots are extremely believable.

  • http://digitalvandal.us Timothy Williams

    I think its great. The workflow between program seems to work really well and the idea is solid.

    It seems that the shake or vibration on the camera is done in C4d with a vibrate tag or AE wiggle expression. It feels unnatural and when I have too replicate a vibration or camrea shake it seems that tracking shakey footage and applying those key frames to the Cinema slate gets the best result.

    Planes in formation always look very stable from a distance and thats great but in order to make it look more realistic adding the human error into the equation would have random planes tilting by just a few degrees and having the sunlight reflect off the planes or having the pyroclusters interact with the planes break up the monotony of the first couple shots.

    A shot from inside a cockpit looking out or from the view of the planes tail so you can see all the detail in the model would up the realisim. The more imperfections you can make in your 3d work make it look more perfect.

    Overall its great and its just a test so it seems silly to point out things that have bothered you before you showed us this. Obviously you know what your doing and I cant wait to see the dog fight and Ze Red Bàrôn and snoopy geting down

  • Gregg J

    Very nice work here. The first time through I was totally in the scene up to the shot @ :33 where the planes seemed to jump out at me. Maybe a little less detail due to atmospherics would help there and on the next shot. Also, the bomb strings seem to come out a little fast and (I’m no WWII expert, but) I’m not sure they would tumble coming out of the bomb bays. My second time through I noticed a little “slipping” of the planes in the air on the first couple shots but as I said, this is really nice work.

  • Caleb

    Think it looks perfect!!! Maybe add some 3D rotation to your camera… make it a little more dimensional?

  • http://www.sgcoulter.ca steve

    Hey man, nice work! I’ve always wanted to put together a WWII themed short using similar processes. I would agree with previous comments – the planes do look a little too shiny (if they were taking off from England, lots of dust and mud in the airfields). Also, the camera does move around quite a bit. It’s pretty dynamic, but if you’re going for a Michael Bay-esque style, it’s not all the way there. But it does work, shot to shot. I would also remove the bomb drop sound effects, that was one thing that really distracted me. I don’t mind the amount of grain and film effects if that’s what you’re going for. With the tools at your disposal, why not try doing something more realistic – i.e. how the bombers would have looked from the airmen in the other bombers? Overall good stuff!

  • christina

    watch some old war footage…. your foootage has to much linear – ness ( Oh boy i made up a new word)………… the air craft ALL fly ” even” and prefectly spaced.. the bombs ALL drop the same time -exactly- the same time………….. a real bomb run…..( i watched memphis bell.) the lead bomber drops first then the others follow.. .Real footage of bombers dropping bombs…looks like a domino effect –one after the other … Also the bombs all fall the same… =well each group of bombs is the same.. add some delay in the dropping,…..Add some randomness to the aircraft -moving up and down as if catching air turbulance?.. and remember the pilots wer a mixed skilled bunch some were vets others were “new boys”
    so adding aircraft ‘slightly out of formation ,or, trying to keep formation would look real.
    tc isde… to much blur! and everything is clean!

    add some dirty textures ,different textures to the aricraft… no cut and paste for the forground models

  • http://www.idafeh.com Idafe

    I feel great! A fabulous job.
    It might be better to reduce the contrast with the mountains in the background and improve the appearance of the city when the bombs fall.
    On the other hand, if you want that the shots from the air appear that they are taken from another plane, it might be good to put some vibration in the movement.
    The film grain is ok, but the scenes of that time had less frames per second and producing micro-breaks in time.